enetCollect: Combining Language Learning with Crowdsourcing Techniques (CROSBI ID 683758)
Prilog sa skupa u zborniku | sažetak izlaganja sa skupa | domaća recenzija
Podaci o odgovornosti
Petra Bago, Antonia Ordulj , Nives MIkelić Preradović
engleski
enetCollect: Combining Language Learning with Crowdsourcing Techniques
Crowdsourcing is a practice of collecting goods and services (e.g. information, ideas, financial resources, etc.), usually using the Internet, from an undefined network of people by publishing an open call. More recently, there has been a growing need to make more language materials available, leading to the launch of the European COST Action 16105: European Network for Combining Language Learning with Crowdsourcing Techniques (enetCollect) aimed at developing a network of more than a hundred stakeholders from Europe and beyond (Lyding et al., 2018). The main task of this European initiative is to combine the well- established domain of language learning and teaching with the recent and successful crowdsourcing approaches. In an educational environment, crowdsourcing has significant implications on the development of practical experiences in learners, as well as on the exchange of acquired knowledge among teachers by means of creating educational content (textbooks, language materials) (Jiang, Schlagwein, & Benatallah, 2018). Crowdsourcing can be used to generate/annotate language learning materials, and thus does not need to be confined to only collecting/ logging data from language learners (Volodina, 2019). In the field of second and foreign language learning, crowdsourcing overlaps with computer-assisted language learning (CALL), which enables the use of technology in the creation, collection and evaluation of language materials and content by (non)native speakers, teachers, translators, and other interested professionals and institutions (e.g. Keuleers et al., 2015). The objectives of enetCollect are pursued by five working groups: WG1 – Research and Innovation on Explicit Crowdsourcing for Language Learning material production, WG2 – Research and Innovation on Implicit Crowdsourcing for Language Learning material production, WG3 – User-oriented design strategies for a competitive solution, WG4 – Technology-oriented specifications for a flexible and robust solution, and WG5 – Application-oriented specifications for an ethical, legal and profitable solution. The aim of this poster is for the Croatian team of experts participating in COST Action to present objectives and current results of this international network.
crowdsourcing, second language acquisition, enetCollect
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o prilogu
142-143.
2019.
objavljeno
Podaci o matičnoj publikaciji
Suvremene teme u odgoju i obrazovanju – STOO
Kolar Billege, Martina
Zagreb: Učiteljski fakultet Sveučilišta u Zagrebu
978-953-8115-65-3
Podaci o skupu
Međunarodna znanstvena i umjetnička konferencija Suvremene teme u odgoju i obrazovanju – STOO 2019
poster
15.11.2019-17.11.2019
Zagreb, Hrvatska
Povezanost rada
Informacijske i komunikacijske znanosti, Interdisciplinarne društvene znanosti, Interdisciplinarne humanističke znanosti