Rigid Body Joints in Real-Time Unified Particle Physics (CROSBI ID 661440)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Lovrovic, Bojan ; Mihajlovic, Zeljka
engleski
Rigid Body Joints in Real-Time Unified Particle Physics
In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. Such engines are implemented on the GPU and they simulate fluids, rigid bodies or deform-able materials like cloth or ropes. To support more complex systems like skeletal simulation, we show a joint implementation that is intuitive and unique to this environment. Four types of joints will be shown, as well as the necessary details about the rigid body data structure. This will enable the construction of a popular method called ragdoll. Lastly, a performance measurement and a comparison with alternatives will be given.
unified particle physics, rigid body joints, real-time rendering, computer animation
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Podaci o prilogu
005-008
2018.
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objavljeno
https://diglib.eg.org/handle/10.2312/egs20181031
Podaci o matičnoj publikaciji
Proceedings of the Eurographics egs.20181031
Diamanti, Olga ; Vaxman, Amir
Eurographics Association
1017-4656
Podaci o skupu
Eurographics 2018
predavanje
16.04.2018-20.04.2018
Delft, Nizozemska