Real time rendering of plants (CROSBI ID 378747)
Ocjenski rad | sveučilišni preddiplomski završni rad
Podaci o odgovornosti
Stepić, Ana
Mihajlović, Željka
Mihajlović, Željka
engleski
Real time rendering of plants
Problematic described is real time rendering of plants using different methods (billboarding, directional billboards, slices), generating plant models procedurally using L-systems and render optimization for improving real time performance. Optimization methods include levels of detail (LOD) and occlusion culling. All methods and examples are made and tested in 3D graphics engine Unity.
rendering of plants; plant generation; rendering optimization; Levels of detail (LOD); L-systems; Unity; Occlusion culling; billboarding
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o izdanju
48
12.07.2013.
obranjeno
Podaci o ustanovi koja je dodijelila akademski stupanj
Fakultet elektrotehnike i računarstva
Zagreb