Using computer games as an aiding means in programming education (CROSBI ID 640758)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Konecki, Mario ; Okreša Đurić, Bogdan ; Milić, Luka
engleski
Using computer games as an aiding means in programming education
Programming is hard and demanding course that presents a problem for many computer science students. In order to try to make programming courses more interesting and engaging for students various approaches that use computer games as an aiding means in programming courses have been proposed and implemented. Computer games, as a well- known source of entertainment have been chosen because of their capability to capture the students' attention. In this paper a discussion about the problems in programming courses is given along with an overview of different approaches that include computer games in programming education. Discussion about the usage of these approaches is presented and conclusions based on presented work are given.
games ; problems ; programming education ; students
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Podaci o prilogu
1-8.
2015.
objavljeno
Podaci o matičnoj publikaciji
Proceedings of The 5th MAC 2015
Prag: MAC Prague consulting
8088085098
Podaci o skupu
Multidisciplinary Academic Conference
ostalo
16.10.2015-17.10.2015
Prag, Češka Republika