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Using computer games as an aiding means in programming education (CROSBI ID 640758)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Konecki, Mario ; Okreša Đurić, Bogdan ; Milić, Luka Using computer games as an aiding means in programming education // Proceedings of The 5th MAC 2015. Prag: MAC Prague consulting, 2015. str. 1-8

Podaci o odgovornosti

Konecki, Mario ; Okreša Đurić, Bogdan ; Milić, Luka

engleski

Using computer games as an aiding means in programming education

Programming is hard and demanding course that presents a problem for many computer science students. In order to try to make programming courses more interesting and engaging for students various approaches that use computer games as an aiding means in programming courses have been proposed and implemented. Computer games, as a well- known source of entertainment have been chosen because of their capability to capture the students' attention. In this paper a discussion about the problems in programming courses is given along with an overview of different approaches that include computer games in programming education. Discussion about the usage of these approaches is presented and conclusions based on presented work are given.

games ; problems ; programming education ; students

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Podaci o prilogu

1-8.

2015.

objavljeno

Podaci o matičnoj publikaciji

Proceedings of The 5th MAC 2015

Prag: MAC Prague consulting

8088085098

Podaci o skupu

Multidisciplinary Academic Conference

ostalo

16.10.2015-17.10.2015

Prag, Češka Republika

Povezanost rada

Informacijske i komunikacijske znanosti, Pedagogija