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Computer animation of virtual 3D characters (CROSBI ID 486948)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Muftić, Osman ; Skoko, Miroslav ; Baksa, Sarajko Computer animation of virtual 3D characters // Ergonomy 2001 / Mijović, Budimir (ur.). Zagreb: Hrvatsko ergonomijsko društvo, 2002. str. 181-189-x

Podaci o odgovornosti

Muftić, Osman ; Skoko, Miroslav ; Baksa, Sarajko

engleski

Computer animation of virtual 3D characters

It is possible to construct a computer-generated 3D virtual model of the body of a real person, using hand-taken or digitised 3D bodily measures. Using maps obtained from the photos of the faces of real models, it is possible to attribute personality to a virtual character, while computer animation offers dymaic movements and characteristics within the confines of space and time of the virtual world. Computer animation of virtual 3D characters can be performed in two ways &#8211 ; conventionally, animating key frames, or by using modern motion capture systems. S. Baksa has developed a new approach to computer-generated animation of virtual 3D characters, called "VatoSABA", at the moment 1.0 version, using in one software package minimal costs and ease of operation, characteristic for key frame animation, as well as accuracy and speed, characteristic for motion capture systems.

Human body movements; computer animation; 3D characters; motion of capture systems

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Podaci o prilogu

181-189-x.

2002.

objavljeno

Podaci o matičnoj publikaciji

Ergonomy 2001

Mijović, Budimir

Zagreb: Hrvatsko ergonomijsko društvo

Podaci o skupu

Nepoznat skup

predavanje

29.02.1904-29.02.2096

Povezanost rada

Strojarstvo