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izvor podataka: crosbi

Gamification of Game Programming Education: A Case Study in a Croatian High School (CROSBI ID 683283)

Prilog sa skupa u časopisu | izvorni znanstveni rad | međunarodna recenzija

Schatten, Markus ; Schatten, Marinela Gamification of Game Programming Education: A Case Study in a Croatian High School // Central European conference on information and intelligent systems / Strahonja, Vjeran ; Kirinić, Valentina (ur.). 2019. str. 13-18

Podaci o odgovornosti

Schatten, Markus ; Schatten, Marinela

engleski

Gamification of Game Programming Education: A Case Study in a Croatian High School

An initial case study on gamification of a game programming education lectures for computer science high-school students is presented and analyzed. For the sake of this study the gamification platform ClassCraft has been used on two separate classes each of which was divided into two groups - a group that used the gamified platform and a group that used a traditional e-learning platform. Results show that students using the gamified platform were more motivated and had better results

gamicifation ; classcraft ; e-learning ; mixed learning ; computer games

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Podaci o prilogu

13-18.

2019.

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objavljeno

Podaci o matičnoj publikaciji

Central European conference on information and intelligent systems

Strahonja, Vjeran ; Kirinić, Valentina

Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu

1847-2001

1848-2295

Podaci o skupu

30th Central European Conference on Information and Intelligent Systems (CECIIS 2019)

predavanje

02.10.2019-04.10.2019

Varaždin, Hrvatska

Povezanost rada

Informacijske i komunikacijske znanosti