Gamification of Game Programming Education: A Case Study in a Croatian High School (CROSBI ID 683283)
Prilog sa skupa u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Schatten, Markus ; Schatten, Marinela
engleski
Gamification of Game Programming Education: A Case Study in a Croatian High School
An initial case study on gamification of a game programming education lectures for computer science high-school students is presented and analyzed. For the sake of this study the gamification platform ClassCraft has been used on two separate classes each of which was divided into two groups - a group that used the gamified platform and a group that used a traditional e-learning platform. Results show that students using the gamified platform were more motivated and had better results
gamicifation ; classcraft ; e-learning ; mixed learning ; computer games
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o prilogu
13-18.
2019.
nije evidentirano
objavljeno
Podaci o matičnoj publikaciji
Central European conference on information and intelligent systems
Strahonja, Vjeran ; Kirinić, Valentina
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu
1847-2001
1848-2295
Podaci o skupu
30th Central European Conference on Information and Intelligent Systems (CECIIS 2019)
predavanje
02.10.2019-04.10.2019
Varaždin, Hrvatska