Experiences with Projects about Digital Games for Learning Computational Thinking and Programming (CROSBI ID 683368)
Neobjavljeno sudjelovanje sa skupa | neobjavljeni prilog sa skupa
Podaci o odgovornosti
Hoić-Božić, Nataša
engleski
Experiences with Projects about Digital Games for Learning Computational Thinking and Programming
Game-Based Learning (GBL) is an approach that involves the use of educational digital games whose purpose is to achieve certain learning outcomes. In modern education it is more and more applied to motivate students, increase their engagement, and improve their learning results. Three ongoing projects at the University of Rijeka, Department of Informatics that deal with GBL are Erasmus+ project “Games for Learning Algorithmic Thinking” – GLAT (2017-1-HR01-KA201- 035362), Erasmus+ project “Coding4Girls” (2018-1- SI01-KA201-047013), and UNIRI project “Digital Games in the Context of Learning, Teaching, and Promoting Inclusive Education” – Digital Games (uniri-drustv-18-130). These projects address open and innovative education from both pedagogical and technological aspects and generally support developing computational thinking and programming skills by using educational digital games.
Game-Based Learning, GLAT, Coding4Girls, Digital Games
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o prilogu
nije evidentirano
nije evidentirano
Podaci o skupu
DAAD 2019 - Cooperation at Academic Informatics Education across Balkan Countries and Beyond: The Impact of Informatics to Society
pozvano predavanje
02.09.2019-06.09.2019
Jelsa, Hrvatska