A Go Game Platform for PAC Based Learning Automaton (CROSBI ID 518994)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Pešut, Marina ; Radoš, Zvonimir ; Magušić, Ivana ; Jović, Franjo
engleski
A Go Game Platform for PAC Based Learning Automaton
Possibility of PAC emulation and automaton scheme. Learning domain semantic from the teacher’ s discourse on game events and states. Discourse as a semantic maze path for phenomenological automaton. Experimental set-up: go game rule descriptions, physical design of the electrical go table with PAC state indication of players, go table - PLC - PC communication and game/PAC state presentation. The basic set of root words selected from game description. Evaluation and further set processing of root words according to language synthesis. Semantic maze: initial state, semantic path and root words, conditions as query points, maze passing possibility through teacher’ s discourse. Automatic root language sentences generation from semantic evaluated maze passages. The role of PAC conditioned states of automaton for quality of discourse learning control.
semantic maze; root word; PAC diagram; discourse learning
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Podaci o prilogu
341-345-x.
2006.
objavljeno
Podaci o matičnoj publikaciji
Proceedings of the 17th International Conference on Information and Intelligent Systems
Aurer, Boris ; Bača, Miroslav
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu
Podaci o skupu
IIS Information and Intelligent Systems
predavanje
20.09.2006-22.09.2006
Varaždin, Hrvatska