Assessing the value of mobile game based learning (CROSBI ID 549247)
Prilog sa skupa u zborniku | sažetak izlaganja sa skupa | međunarodna recenzija
Podaci o odgovornosti
Čišić, Dragan ; Tijan, Edvard ; Perić-Hadžić, Ana
engleski
Assessing the value of mobile game based learning
In this paper the problem of assessing the value of mobile game based learning (mgbl) system is discussed. Differences between mgbl and e-learning systems are stated, as well as problems in assessment. A method for calculation of the effectiveness for mgbl system is suggested, based on modified Yair’ s research [Yair, 2006]. Method recognizes roles of students and professors, introduces their perception of the system based on two variables called value and satisfaction, each consisting of several dimensions which in turn consist of multiple characteristics. The method will be tested during the final stages of the FP6 mGBL project.
M-learning; e-learning; value assessment
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Podaci o prilogu
2008.
objavljeno
Podaci o matičnoj publikaciji
Serious Games on the Move 08 international conference handbook
Brand, Anthony, Petrovic, Otto
Cambridge: Inspire - Anglia Ruskin University Cambridge
Podaci o skupu
Serious Games on the Move 08 international conference
predavanje
23.06.2008-24.06.2008
Cambridge, Ujedinjeno Kraljevstvo