Why MMORPG players do what they do: relating motivations to action categories (CROSBI ID 167102)
Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Sužnjević, Mirko ; Matijašević, Maja
engleski
Why MMORPG players do what they do: relating motivations to action categories
This paper presents an analysis of relations between player motivation and behavior in a Massively Multiplayer Online Role-Playing Game (MMORPG). Player motivation is measured in terms of percentile ranks of motivational components for MMORPG players defined by Nick Yee. Player behavior is described through previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, Player versus Player Combat, and Communication). We conduct a player survey and perform measurements on the client side for a group of 104 players of World of Warcraft. Additionally we examine the importance of both voice and textual communication in MMORPGs.
MMORPG; massively multiplayer online role-playing game; player motivation; player behaviour; session characterisation; session patterns; action categories; VoIP in games
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
nije evidentirano
Podaci o izdanju
4 (4)
2010.
405-424
objavljeno
1462-4613
1741-8003
10.1504/IJAMC.2010.036838