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Why MMORPG players do what they do: relating motivations to action categories (CROSBI ID 167102)

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Sužnjević, Mirko ; Matijašević, Maja Why MMORPG players do what they do: relating motivations to action categories // International journal of advanced media and communication, 4 (2010), 4; 405-424. doi: 10.1504/IJAMC.2010.036838

Podaci o odgovornosti

Sužnjević, Mirko ; Matijašević, Maja

engleski

Why MMORPG players do what they do: relating motivations to action categories

This paper presents an analysis of relations between player motivation and behavior in a Massively Multiplayer Online Role-Playing Game (MMORPG). Player motivation is measured in terms of percentile ranks of motivational components for MMORPG players defined by Nick Yee. Player behavior is described through previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, Player versus Player Combat, and Communication). We conduct a player survey and perform measurements on the client side for a group of 104 players of World of Warcraft. Additionally we examine the importance of both voice and textual communication in MMORPGs.

MMORPG; massively multiplayer online role-playing game; player motivation; player behaviour; session characterisation; session patterns; action categories; VoIP in games

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Podaci o izdanju

4 (4)

2010.

405-424

objavljeno

1462-4613

1741-8003

10.1504/IJAMC.2010.036838

Povezanost rada

Elektrotehnika

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