Was it a Game, was it the Family? No, It Was Personality: The Role of Personality Traits, Video Games, Media and Domestic Violence on Aggressiveness. (CROSBI ID 593498)
Prilog sa skupa u zborniku | sažetak izlaganja sa skupa | međunarodna recenzija
Podaci o odgovornosti
Mikloušić, Igor ; Mlačić, Boris ; Milas, Goran
engleski
Was it a Game, was it the Family? No, It Was Personality: The Role of Personality Traits, Video Games, Media and Domestic Violence on Aggressiveness.
As a response to fairly inconsistent results regarding the role of personality traits, violent video-games and media in predicting violent behavior, the goal of our study was to examine those relations in a broad multivariate context. The study included a large sample of college students in Croatia (N=458). We used the following predictors of aggressiveness: gender, Five-Factor personality model, the exposure to domestic violence and finally the exposure to television and video game violence. Personality factors were assessed by a 50-item IPIP measure of Costa and McCrae's (1992) FFM. The exposure to domestic violence was assessed by 49-item Family Conflict Scale (Ferguson et al., 2008), designed to look at specific components of family violence exposure, including direct physical and sexual abuse, witnessing domestic violence, neglect and failure to provide for basic needs, the exposure to drug abuse, the use of spanking, verbal abuse and insulting language, the degree to which education was valued in the family and the degree to which the respondent felt loved. The exposure to violent content trough media and video games was assessed with a slightly modified version of Anderson and Dill (2000) media violence questionnaire. We used the Buss-Perry Aggression Questionnaire (AQ ; Buss & Perry, 1992), and modified Elliott, Huizinga, & Ageton (1985) Delinquency scale as measures of aggressiveness. The analyses showed, in slight contrast to previous findings, that Agreeableness was the strongest predictor of aggressiveness, while Neuroticism, exposure to video game, media and family violence had less predictive power. Further implications are discussed.
Big Five; Personality; Aggressiveness; Media violence; Video games; Television; Domestic violence
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Podaci o prilogu
218-218.
2010.
objavljeno
Podaci o matičnoj publikaciji
15th European Conference on Personality, Program and Abstracts
Blatny, Marek ; Hrebickova, Martina ; Kourilova, Sylvie ; Slezačkova, Alena ; Kveton, Petr ; Voboril, Dalibor
Brno: Institute of Psychology, Academy of Sciences of the Czech Republic,
Podaci o skupu
15th European Conference on Personality
poster
20.07.2010-24.07.2010
Brno, Češka Republika