Realism and virtuality. Carmageddon as contemporary simulacrum model (CROSBI ID 189604)
Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Peović Vuković, Katarina
engleski
Realism and virtuality. Carmageddon as contemporary simulacrum model
It is a popular idea that violence and addiction (long term immersion in virtual worlds) are negative outcomes of game's content and graphic. The paper explores weather those elements can serve as the starting point in research of the role of realistic representation of violence. By analysing basic structural elements of games (topography, narration and action), the paper will propose formal analyse as precondition for phenomenology of games. The game Carmageddon will serve as base for analyse of new type of simulacrum that is “action oriented”.
violence ; addiction ; formal analyse ; representation ; phenomenology ; simulacrum
ISBN 978-3-642-16637-2 ; Rad je prezentiran na skupu The third International Conference on Interactive Digital Storytelling, održanom od 01-03.11.2010., Edinburg, Velika Britanija.
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Podaci o izdanju
6432
2010.
268-270
objavljeno
0302-9743
1611-3349
10.1007/978-3-642-16638-9_39
Povezanost rada
Filologija, Filozofija, Informacijske i komunikacijske znanosti