Generating Terrain And Hi Details Using Texture Maps (CROSBI ID 594859)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Bernik, Andrija ; Sabati, Zvonimir
engleski
Generating Terrain And Hi Details Using Texture Maps
Texturing is one of the fundamental elements of 3D computer graphics. Application, which is analyzed in this paper is related to two components. First is the relationship of textures and 3D models, and the second refers to the texture generating relief. Showing the basic principles and rules for the inevitable result of good quality. It explains the idea of the textures multiplied the number of two Advantages and disadvantages of various other ways of generating terrain, such as polygonal geometry and dots (a voxel). The analysis includes two platforms PC and iOS. Practical work results in a table format that shows the comparative component compatibility of 2D graphic elements. Mentioned are three basic types of texture maps: Mip, Detailed and Normal maps. The principle of Normal maps and the algorithm of creations are listed in the paper. For what use, what are the advantages and what are the ways that this technique supports the process of creating 3D terrain.
Textures ; 3D terrain ; Normal maps ; Multiple of two ; Computer graphics
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Podaci o prilogu
75-81.
2013.
objavljeno
Podaci o matičnoj publikaciji
Tiskarstvo & Dizajn 2013
Doc. dr. sc. Jana Žiljak Vujić, prof.v.š.
Zagreb: FotoSoft (FS)
978-953-7064-20-4
Podaci o skupu
TISKARSTVO & DIZAJN 2013.
predavanje
08.02.2013-09.02.2013
Tuheljske Toplice, Hrvatska