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Virtual Worlds and Lacan. Transference in Computer Games (CROSBI ID 208938)

Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija

Peović Vuković, Katarina Virtual Worlds and Lacan. Transference in Computer Games // Phainomena (Ljubljana), 23 (2014), 88-89; 45-68

Podaci o odgovornosti

Peović Vuković, Katarina

engleski

Virtual Worlds and Lacan. Transference in Computer Games

The paper addresses the problem of relation virtual/real through conceptualizing the most prominent debate on the role of player in computer games and congruency between two worlds. The paper does so through critique of three related issues. The first is the problem of content of virtual worlds and tendency to interpret the “influence” through reading the narrative and/or graphic of virtual worlds. The second is common technological determinism, the notion of the “impact” of (autonomous) technology. The paper will question whether such influence could be read from the influence of content or structure (and suggest constructivism as possible answer). The third will be a problem of dividing the Virtual and the Real and the transference of virtual into real as crucial aspect of game jouissance. Instead of Freudian Id the paper will propose super Ego as pleasure principle, and ideal agent of the game in a society of control.

computer games ; virtual ; real ; technology ; transference

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Podaci o izdanju

23 (88-89)

2014.

45-68

objavljeno

1318-3362

Povezanost rada

Informacijske i komunikacijske znanosti, Filozofija, Filologija

Indeksiranost