Virtual People in a Computer World (CROSBI ID 481780)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Baksa, Sarajko ; Skoko, Miroslav ; Baksa, Ines
engleski
Virtual People in a Computer World
Computer space modeling and 3D animation simulation of human body models is an important segment of scientific visualizations and economic Internet presentations of 3D characters and their virtual environment. The usage of 3D scanners offers reliable and precise computer storage of actual shapes and dimensions of various bodies. Employing computer modeling of thus obtained 3D objects, and, for instance, animating characters by key framing or using captured motions for 3D models of human body, it is possible to produce a reliable simulation of virtual human biomechanical models. Construction of computer generated environments and their integration with virtual humans are well developed methods and procedures of applying highly sophisticated information technologies in designing and construction of various working or free-time environments. Real-time virtual humans in virtual world enable electronic media to experiment with virtual TV announcers and actors within computer-generated TV or movie studios, while Internet companies get a valuable tool for developing new methods of utilizing their sites. Financial and manufacturing companies are offered an innovative method of doing global business, promotion and trade via increasingly popular Internet banking.
biomechanics; 3D models of human body; virtual human; virtual environment.
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Podaci o prilogu
2001.
objavljeno
Podaci o matičnoj publikaciji
Miroslav Milinović
Zagreb: Hrvatska akademska i istraživačka mreža – CARNet
Podaci o skupu
CUC 2001. "From Communication to Collaboration over the Internet"
pozvano predavanje
24.09.2001-26.09.2001
Zagreb, Hrvatska