Evaluation of User Experience in Interaction with Computer Games (CROSBI ID 622369)
Prilog sa skupa u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Lapaš, Tihana ; Orehovački, Tihomir
engleski
Evaluation of User Experience in Interaction with Computer Games
Positive user experience (UX) is considered to be one of the main predictors of users’ loyalty. In the context of Massively Online Battle Arena (MOBA) games, absorption & dissociation, immersion, presence, flow, and social play constitute a set of essential user experience (UX) facets. With an objective to determine to what extent the aforementioned UX dimensions contribute to MOBA games players’ continuance intentions, an empirical study was carried out. Participants in the study were randomly selected MOBA games players. Data were collected by means of an online post-use questionnaire. The psychometric features of the conceptual model that reflects an interplay of UX facets and players’ loyalty were examined by means of the partial least squares (PLS) structural equation model-ling (SEM) technique. Implications for both researchers and practitioners are presented and discussed.
Massively Online Battle Arena (MOBA) ; Computer Games ; User Experience ; Empirical Study ; Post-use Questionnaire ; Conceptual Model ; SEM-PLS
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Podaci o prilogu
271-282.
2015.
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objavljeno
10.1007/978-3-319-20889-3_26
Podaci o matičnoj publikaciji
Lecture notes in computer science
Marcus, Aaron
Cham: Springer
978-3-319-20888-6
0302-9743
1611-3349
Podaci o skupu
4th International Conference on Design, User Experience, and Usability (DUXU 2015): Interactive Experience Design, Held as Part of held as part of the 17th International Conference on Human-Computer Interaction (HCI International 2015)
predavanje
02.08.2015-07.08.2015
Los Angeles (CA), Sjedinjene Američke Države
Povezanost rada
Informacijske i komunikacijske znanosti