Nalazite se na CroRIS probnoj okolini. Ovdje evidentirani podaci neće biti pohranjeni u Informacijskom sustavu znanosti RH. Ako je ovo greška, CroRIS produkcijskoj okolini moguće je pristupi putem poveznice www.croris.hr
izvor podataka: crosbi !

The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments (CROSBI ID 668339)

Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija

Kim, Ji-Sun ; Gračanin, Denis ; Matković, Krešimir ; Quek, Francis The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments // Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings / Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio et al. (ur.). Berlin: Springer, 2010. str. 56-67 doi: 10.1007/978-3-642-13544-6_6

Podaci o odgovornosti

Kim, Ji-Sun ; Gračanin, Denis ; Matković, Krešimir ; Quek, Francis

engleski

The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments

Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomotion technique (LT), named “Finger-Walking-in-Place (FWIP)”, for navigation tasks in immersive virtual environments (IVEs). The FWIP was designed to map human’s embodied ability for real navigation to finger-based LT. A two-hand based implementation on a multi-touch device (i.e., Lemur) was evaluated. In this paper, we introduce the one-handed FWIP refined from the original design, and its implementation on a Lemur and an iPhone/iPod Touch. We present a comparative study of FWIP versus the joystick’s flying LT to investigate the effect of the mapping of the human’s embodied ability to the finger-based LT on spatial knowledge acquisition. This study results show that FWIP allows the subjects to replicate the route more accurately, compared to the joystick LT. There is no significant difference in survey knowledge acquisition between two LTs. However, the results are useful, especially given that the FWIP requires small physical movements, compared to walking-like physical LTs, and has positive effect on route knowledge acquisition, compared to the joystick LT.

Virtual Environment ; Knowledge Acquisition ; Marker Object ; Error Size ; Route Replication

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

Podaci o prilogu

56-67.

2010.

nije evidentirano

objavljeno

978-3-642-13544-6

10.1007/978-3-642-13544-6_6

Podaci o matičnoj publikaciji

Smart Graphics 10th International Symposium on Smart Graphics, Banff, Canada, June 24-26, 2010 Proceedings

Taylor, Robyn ; Boulanger, Pierre ; Krüger, Antonio ; Olivier, Patrick

Berlin: Springer

Podaci o skupu

International Symposium on Smart Graphics

predavanje

24.10.2010-26.10.2010

Banff, Kanada

Povezanost rada

Računarstvo

Poveznice