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Bibliographic record number: 772885


Authors: Maliković, Marko; Schatten, Markus
Title: Artificial Intelligent Player’s Planning in Massively Multi-Player On-Line Role-Playing Games
Source: Proceedings of 26th Central European Conference on Information and Intelligent Systems, 2015, Varaždin, CroatiaVaraždin : Fakultet organizacije i informatike, Varaždin , 2015. 3-10.
Meeting: 26th Central European Conference on Information and Intelligent Systems
Location and date: Varaždin, Hrvatska, 23.-25. 09. 2015
Keywords: MMORPG ; AI player ; Planning ; Formalization ; Prolog
Massively multi-player on-line role-playing games (MMORPGs) are relatively new phenomena in the gaming industry in which a potentially large number of players play simultaneously. An interesting problem in such games is to develop artificial players (bots) that are able to play such games and interact with other players. In this paper we provide an initial implementation of such an artificial player in Prolog based on an automated planning system and a belief- desire-intention (BDI) agent model. The artificial player is able to receive tasks (quests) from non-playing characters (NPCs) and solve them by taking one action after another according to its internal planning mechanism.
Type of meeting: Predavanje
Type of presentation in a journal: Full-text (1500 words and more)
Type of peer-review: International peer-review
Project / theme: HRZZ-UIP-2013-11-8537
Original language: ENG
Category: Znanstveni
Research fields:
Information and communication sciences
Contrib. to CROSBI by: Marko Maliković (, 19. Kol. 2015. u 11:19 sati
This work has been supported in full by the Croatian Science Foundation under the project number 8537.

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