Computerized tabletop games as a form of a video game training for old-old (CROSBI ID 233898)
Prilog u časopisu | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Cujzek, Marina ; Vranić, Andrea
engleski
Computerized tabletop games as a form of a video game training for old-old
This research aimed at investigating the utility of a computerized version of a cognitively stimulating activity as a video game intervention for elderly. The study focused on the effect of a 6-week extensive practice intervention on aspects of cognitive functioning (vigilance, working memory (WM), inhibition, reasoning) of old-old participants (N = 29), randomly assigned to trained or active control group. The difference between groups was in the content of the extended video game practice – cognitively complex card game for trained and computerized version of a simple dice-game of chance for control participants. A pretest, posttest and a 4-month follow-up measurement was conducted. Results revealed improvements in both groups, except for improved reasoning found only in trained participants. These results suggest that: (1) improvements are dependent on the complexity of the program, (2) cognitively stimulating activity are a valid training procedure for old-old, (3) novelty of computer use is an important factor in determining training efficacy.
Video game training ; older adults ; cognitively stimulating activity ; executive functions ; reasoning ability
AgeLine Current Contents ; BIOBASE ; ERIH GEOBASE ; GeroLit ; Social SciSearch ; VINITI
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Podaci o izdanju
24 (6)
2017.
631-648
objavljeno
1382-5585
1744-4128
10.1080/13825585.2016.1246649