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Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers (CROSBI ID 664083)

Prilog sa skupa u zborniku | sažetak izlaganja sa skupa | međunarodna recenzija

Glavak Tkalić, Renata ; Šporčić, Berislav Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers // Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions / Demetrovics, Zsolt (ur.). Köln: Akadémiai Kiadó, 2018. str. 72-72 doi: 10.1556/JBA.7.2018.Suppl.1

Podaci o odgovornosti

Glavak Tkalić, Renata ; Šporčić, Berislav

engleski

Online gaming motivation, self-concept clarity and tendency toward problematic gaming: Differences among regular, at-risk and disordered gamers

Different motives for online gaming and self- concept clarity have been identified as risk factors for development of problematic gaming in individuals who tend to satisfy their social needs through virtual interactions. The aim of this study was to explore the relationship between online gaming motivation, self-concept clarity and problematic online gaming. Additionally, the study investigated differences between regular, at-risk and disordered gamers in their weekly gaming time, motivation for online gaming and self-concept clarity. Data from 509 young adult (M=23.14, SD=4.66) videogame players from Croatia were analyzed. The measures used were Motives for Online Gaming Questionnaire, Self-Concept Clarity Scale, and Internet Gaming Disorder Scale. Results showed that problematic online gaming was positively correlated with social, competition, coping, fantasy and escape motives for playing online video games, and negatively with self-concept clarity. Hierarchical regression analyses revealed that, after controlling for age and weekly gaming time, escape motives and self-concept clarity were significant predictors of problematic online gaming. Disordered gamers had the highest scores for escape and fantasy motives, while regular gamers showed significantly lower scores on social, competition and coping motives than disordered and at-risk gamers. All groups differed significantly on self-concept clarity with the highest mean score for regular gamers.

problematic online gaming, motives for playing online video games, self-concept clarity

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Podaci o prilogu

72-72.

2018.

objavljeno

10.1556/JBA.7.2018.Suppl.1

Podaci o matičnoj publikaciji

Abstracts of the 5th International Conference on Behavioral Addictions ; Journal of Behavioral Addictions

Demetrovics, Zsolt

Köln: Akadémiai Kiadó

Podaci o skupu

5th Internation Conference on Behavioral Addictions

predavanje

23.04.2018-25.04.2018

Köln, Njemačka

Povezanost rada

Psihologija

Poveznice
Indeksiranost